Characterization Transmutation in Game-to-Animation Adaptation: a Case Study of Arcane (Arcane: League of Legends)
DOI: 10.23977/artpl.2026.070110 | Downloads: 2 | Views: 62
Author(s)
Huiting Guo 1, Yichen Zhang 1
Affiliation(s)
1 Quanzhou Arts and Crafts Vocational College, Quanzhou, 362500, Fujian, China
Corresponding Author
Yichen ZhangABSTRACT
This paper employs Tripartite Characterization Theory proposed by Lajos Egri, investigating dimensional disparities in cross-media character adaptation, specifically analyzing interdimensional shifts between ludic and animated representations and applied methodologies for implementing the three-dimensional framework (physiological-sociological-psychological) in transmedia contexts.It aims to establish operational principles for character dimension utilization in game-to-animation adaptations, thus providing conceptual guidelines for cross-media characterization.Prior researches based on the same theory conclude that game characters, being player-oriented, predominantly exhibit physiological dimensions while lacking substantial sociological and psychological dimensions. In contrast, animation characters serve narrative purposes, consequently developing more comprehensive dimensional profiles with growth potential. Notably, psychological dimensions emerge as interactive products of physiological and sociological dimensions. The study shows that when a character is adapted from a game to an animation, it is essential to add social and psychological dimensions based on the original physiological dimensions from the game. Furthermore, when creating characters with psychological traits, these traits must match the corresponding social attributes and physiological characteristics.
KEYWORDS
Game, animation, adaptation, tripartite characterizationCITE THIS PAPER
Huiting Guo, Yichen Zhang. Characterization Transmutation in Game-to-Animation Adaptation: a Case Study of Arcane (Arcane: League of Legends). Art and Performance Letters (2026). Vol. 7, No.1, 58-63. DOI: http://dx.doi.org/10.23977/artpl.2026.070110.
REFERENCES
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[3] Ge Y. T. "League of Legends Animated Series Launches on Netflix: The IP Ambitions of Game-to-Screen Adaptations". First Business Daily, A12,pp.1–2. 2021.
[4] Lajos Egri. The Art of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives. Beijing Post Wave Publishing. (Original work published 1942). pp. 60-61.1946.
[5] Wang J. F., & Sun W. "Narrative and Aesthetic Evolution in the Dual Embedding of Films and Games". Film Literature, no.3, 22-25.2019.
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