Exploration of 'Gaming Literacy'-Based Teaching and Training Models in Higher Vocational Colleges
DOI: 10.23977/avte.2025.070208 | Downloads: 11 | Views: 370
Author(s)
Jie Liang 1, Yakun He 1, Chengbin Zhao 1
Affiliation(s)
1 Army, 91206, Qingdao, China
Corresponding Author
Jie LiangABSTRACT
Facing challenges such as declining participation and low knowledge retention in traditional vocational education systems, this study proposes a teaching reform framework centered on "gaming literacy" based on educational psychology and cognitive science theories. By constructing a strategic stochastic generation system, a multidimensional instant feedback mechanism, and a growth-oriented incentive cycle, this framework systematically addresses three core issues in traditional teaching: classroom passivity, diminished learning motivation, and lack of feedback mechanisms. Through neural reward cycles that stimulate deep learning motivation and reconfigure cognitive load distribution, this research provides a scientifically grounded and practical direction for vocational education reform.
KEYWORDS
Gaming Literacy; Game-Based Training Model; Higher Vocational Education; Zone of Proximal Development (ZPD)CITE THIS PAPER
Jie Liang, Yakun He, Chengbin Zhao, Exploration of 'Gaming Literacy'-Based Teaching and Training Models in Higher Vocational Colleges. Advances in Vocational and Technical Education (2025) Vol. 7: 48-54. DOI: http://dx.doi.org/10.23977/avte.2025.070208.
REFERENCES
[1] Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., & Grasby, P. M., et al. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.
[2] Lister, C., West, J. H., Cannon, B., Sax, T., & Brodegard, D. (2014). Just a fad? Gamification in health and fitness apps. JMIR Serious Games, 2(2), e9.
[3] Vygotsky, L. S. (1978).Mind in society: The development of higher psychological processes(M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Eds.). Harvard University Press. (pp. 79-91)
[4] Ang J , Zhang H .Investigation and Analysis of Online Teaching in Higher Vocational Colleges during the COVID-19 Epidemic [C] //International Conference on Information and Education Technology. IEEE, 2021. DOI:10.1109/ ICIET51873.2021.9419577.
[5] Kishida, K. T., et al. (2021). Subsecond dopamine fluctuations in human striatum encode supercritical game dynamics. Neuron, 109(2), 322-334.
[6] Schultz, W. (2015). Neuronal reward and decision signals: From theories to data. Physiological Reviews, 95(3), 853-951.
[7] Voss, M. W., et al. (2021). Game-based cognitive training reduces prefrontal cortical activation during high-stakes decision-making. NeuroImage, 237, 118134.
[8] Parsons, T. D., et al. (2022). Neurophysiological signatures of combat stress resilience in virtual reality training. Military Psychology, 34(3), 287-301.
Downloads: | 14579 |
---|---|
Visits: | 721259 |